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General Discussion / Kixeye - Appdata
« on: August 01, 2012, 10:57:17 am »
Battle Pirates
http://www.appdata.com/apps/facebook/148669555176974-battle-pirates
BackYard Monsters
http://www.appdata.com/apps/facebook/342684208824-backyard-monsters
War Commander
http://www.appdata.com/apps/facebook/216862461657375-war-commander
The important factors are the Daily Active Users. As you notice, they are pretty much flatlined. A few spikes are due to events and thus the reason why Kixeye wants to run more and more events. I don't blame them. In other games, they are weekly events.
Now, if you look at a popular game that has the right recipe, you will notice that Sim Socials (and I don't play this game) has enlisted more players in 1 month than all of Kixeye's games.
SimCity Social
http://www.appdata.com/apps/facebook/225496380820004-simcity-social
What is sad is that Kixeye has some good idea on how to create a game concept but they don't have a good long-term plan nor do they use some of the proven concepts in game designs to attract players. Their current strategy is to give out prizes that get a counter to them 2-3 months later.
Some of those concepts can simply be that if you login every day and successfully attack a base, you can get 1 piece of gold. Do it on a second day and you get 2 gold,..., up to a maximum of 5. That ought to attract more players and force players be more offensive.
This whole strategy of $50-75 per boat or research is just not working that well. While some people do coin, most don't. I personally only coin repairs during raids, $10-15 is more than affordable for a weekend of fun.
http://www.appdata.com/apps/facebook/148669555176974-battle-pirates
BackYard Monsters
http://www.appdata.com/apps/facebook/342684208824-backyard-monsters
War Commander
http://www.appdata.com/apps/facebook/216862461657375-war-commander
The important factors are the Daily Active Users. As you notice, they are pretty much flatlined. A few spikes are due to events and thus the reason why Kixeye wants to run more and more events. I don't blame them. In other games, they are weekly events.
Now, if you look at a popular game that has the right recipe, you will notice that Sim Socials (and I don't play this game) has enlisted more players in 1 month than all of Kixeye's games.
SimCity Social
http://www.appdata.com/apps/facebook/225496380820004-simcity-social
What is sad is that Kixeye has some good idea on how to create a game concept but they don't have a good long-term plan nor do they use some of the proven concepts in game designs to attract players. Their current strategy is to give out prizes that get a counter to them 2-3 months later.
Some of those concepts can simply be that if you login every day and successfully attack a base, you can get 1 piece of gold. Do it on a second day and you get 2 gold,..., up to a maximum of 5. That ought to attract more players and force players be more offensive.
This whole strategy of $50-75 per boat or research is just not working that well. While some people do coin, most don't. I personally only coin repairs during raids, $10-15 is more than affordable for a weekend of fun.